Gameplay push

September 23, 2017

 This month we've mostly been finishing up Akardo animations and focusing on gameplay.  We added a lot of new stuff  aside from working on the main 3 characters (UI elements, combat code, assembled new NPC characters) .  

 

We also managed to get a lot of the camera code working which I honestly thought was going to take a lot longer.

 

 These are a few screenshots of our latest NPC Mike put together.  Super happy with how she came out.  

 

Akardo animations are nearly complete, we made a quick little video showcasing a few of them.  Toolbag is really nice for these kinds of things since we don't have to waste time setting up a scene just to showcase

 This is an older NPC but Mike put together the fur coat gearset and he looks pretty cool imo.

 

 

 And finally we did have to revisit/iterate on a ton of abilities for Akardo since as we started playing with him we realized some stuff just doesn't look right in game.  So here's a little bit of the concept work we used as we brainstormed for ideas.

 

 

 

 

 

Please reload