This month we started a new visual pass on combat. Tweaking timing, particle effects and weapon trails. There's not that much to say other than we spent a lot of time learning the particle system and the first pass makes the game actually look much more dynamic. We've had the combat animations in for some time now but along with the weapon trails and hit effects it's really starting to come together.
We're probably going to spend another week on Ela's effects and then we're on to the last main character Akardo! He needs an overhaul on his animations badly, but we have a pretty solid direction in mind for him now and we're excited to get him moving around :).