New Lighting, Blood, and Hit Effects
Our level was lit pretty badly. I did a quick pass once and then we just started actually making the game in it, never really looking back. Mike did a few lighting tests that we posted a bit back but they were only temporary. This last week he actually sat down and did a full lighting pass on the level and its looking pretty good.
I've been working on getting particles and hit effects into our game.
It's kind of crazy how much you take particle impact effects for granted but it makes a huge difference in making swings and hits FEEL more satisfying. Right now we're working on getting the weapon trails to look as good as the concepts above.
Mike also did a few more concepts of Akardo and his new weapon-mode.
It's been a pretty productive month :).