NPCs and more particles


Mike's currently rigging our first finished NPC. These are all modular in regards to heads/hair/clothing, so the idea is to get out a ton of unique looking NPCs with just a few meshes. So far it's looking pretty good.

I've pretty much finished working on the particle systems. We have particles shooting out of everything now and I added in a weapon trail system. Right now still using some placeholder effects but even with those it looks pretty cool!

Should have a lot more interesting content to show once the NPC is in and we can record some combat videos. :)