NPCs and more particles

December 15, 2016

 Mike's currently rigging our first finished NPC.  These are all modular in regards to heads/hair/clothing, so the idea is to get out a ton of unique looking NPCs with just a few meshes.  So far it's looking pretty good.  

 

 I've pretty much finished working on the particle systems.  We have particles shooting out of everything now and I added in a weapon trail system.  Right now still using some placeholder effects but even with those it looks pretty cool!

 

Should have a lot more interesting content to show once the NPC is in and we can record some combat videos. :)

 

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