
Fixes and NPC's
The holidays took a bit of a toll on our work output but we've been back awhile now and working same as usual. Mike's been Redoing a lot...

NPCs and more particles
Mike's currently rigging our first finished NPC. These are all modular in regards to heads/hair/clothing, so the idea is to get out a...

Rocks, Clothes and Particles
Mike's been in a semi-coma of boredom. We were all gungho about the cove area and the way it looks but when we actually sat down to...

The perils of mecanim
This week I went through and changed all of our characters rigs/animations to use generic rigs in unity rather than the humanoid ones. ...

Designing the cove area
We started working on the next area which involves a cave/cove type environment. Mike is almost finished with the concepts while I've...