
Cameras and animations
Mike's been working on animations pretty much non-stop this week and I've been jumping between camera work / code / animations sometimes...

Gameplay push
This month we've mostly been finishing up Akardo animations and focusing on gameplay. We added a lot of new stuff aside from working on...

Akardo
This month has pretty much been Akardo time. We've been working on getting his rig up to date, fixing some issues and making sure all...


Tag action, Combo's and visual effects
This month we started a new visual pass on combat. Tweaking timing, particle effects and weapon trails. There's not that much to say...

New Lighting, Blood, and Hit Effects
Our level was lit pretty badly. I did a quick pass once and then we just started actually making the game in it, never really looking...