
We've been busy!
It's been a long time since the last blog post on the website. Not because we haven't been doing anything, more like we've been doing...

New enemy class and lighting
Mike finished up sculpting our new enemy class. They're going to be rarer, more mini-boss level characters so we went a bit over the top...

UI, Lights, Ultras, VFX
This last month, we've been a little all over the place. It's been fun though, now that there's a playable game there, adding content to...

Modular AI and new concepts
We spent this month working a lot on AI and adding enemy types. On the code side we went back and made the code more modular, allowing...

Gameplay!
Well we got a short little gameplay vid together finally (Click read more button to see it). It's getting fun now, you can really get a...