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Game Information


Gameplay Overview

 Combat example vid

Dodging vid


Rot In A Porcelain Dream is an action side-scroller set in a strange dark land, brimming with beauty and madness, and a journey that brings both wonder and tests of strength. You control 3 distinct characters: Red, Ela, and Akardo.

Each character has their own unique abilities that can give you a variety of options during combat. 

We like to call our game's style of play "Marvel Vs. Trine Souls", based off 3 games we're influenced by: the tag-team elements of Marvel Vs. Capcom, the fantasy-styled 2.5-D world of Trine, and the timing-sensitive combat of Dark Souls.

Our game's combat also takes inspiration from some of the core mechanics of fighting games: mixes of light and heavy attacks, directional attacks, dashing and hit-cancels, and even ultra finisher moves to unleash against enemies.

You can switch between the characters freely (even in mid-combo), and call for assist attacks as you fight.

Use defensive movements like dodging, blocking, and parrying, and carefully time your attacks.




A mace-wielding vagabond of a warrior. Each new scar on his body heals with a thick hide of crude armor -- much like his personality, he's grown callous and closed-off from everything. Even still, Red is never one to back down from a fight; the will to survive is a cornered beast that sometimes doesn't let up.

Red's attacks tend to be on the slower side due to the sheer weight of his mace, but he's surprisingly mobile. His mace siphons life force from those slain, and with enough energy can violently explode like a cannon to raze paths before him.



An acrobatic and explosive magic caster. Ela is a strange, talkative girl with a bubbly and unpredictably dangerous demeanor. She used to bring warmth and smiles to wherever she wandered, eager to make new friends, but that light in her now flickers off sometimes...

Ela possesses dizzying speed and grace.  She can rocket herself airborne with her magic, allowing you to fly over incoming attacks and attack from a distance, or pounce in the blink of an eye.




A haunted, walking tower of a man, or what's left of him; an inner darkness weeping from his soul's trauma. Nevertheless, he is benevolent and caring, and spends his time tending to graves, honoring the dead of this land. Akardo is full of hope and trust, sometimes to a fault.

In battle he is a tank who has no issue sacrificing his own health if need be. His reluctance to fight hides his grim, divine abilities dormant in him.


World Design


In the center of the world lies a small town built in the middle of a vast expanse, sleeping in a protective shell. This is the main characters' home.

Bridges lead to and from this city to many surrounding worlds which the player can visit and explore. 

Changes made in one area can have a strong effect in previously visited areas, so the player is encouraged to revisit areas from time to time -- they may not look the same as they once did.


The inhabitants of these areas bring both mystery and conflict. 

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